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GAME PROJECT:
D-BUG   

D-BUG is a co-op shooter where two players must work together in order to survive a harsh and actively hostile environment. They have their trusty mech, in which one player is the pilot guns down bugs and navigates the world and the other player, the engineer keeps them both alive and guides the pilot to heir ultimate goal, debugging the planet!

D-BUG: Text

Environment

I was working as an environment artist of this game “D-bug” in which I have modeling bunker rooms (there are 5 rooms) in Autodesk Maya and texturing in Substance Painter.
This light set-up was in Unreal engine for reel purpose, not the game light visual.

D-BUG: Text
D-BUG: Work
D-BUG: Work
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